Walking Skeleton

A Walking Skeleton is the thinnest possible slice of new functionality that can be delivered end to end. The term "walking" refers to the ability for the feature to "stand on its own". You should be able to deploy a Walking Skeleton and demonstrate it. Just like a human skeleton is an incomplete body, a Walking Skeleton is an incomplete piece of software with many internals stubbed, not implemented or consisting of basic functionality.

While the software won't do much it provides rapid feedback. It allows your build and deploy pipeline to be set up if not already in place. More importantly it gives developers a framework or scaffold to work with.

Production of a Walking Skeleton should be fast. Components such as which objects to introduce should ideally be developed top down, however the actual direction each solution takes will vary. Some design will still be required, but the choice of patterns or implementation details should be deferred where possible. Core interfaces such as application services, domain models and data access will naturally fall out of this process.


Each new story or feature should be implemented as a Walking Skeleton whenever possible. The first task a team should implement should be to create the skeleton itself. An optional step during implementation is to wrap the functionality in a acceptance test. Once the skeleton is complete, a task per object can be created with clear inputs, outputs and responsibilities.


Producing a Walking Skeleton is not perfect, problems still crop up, but they can be handled in a more controlled manner. Most issues relate to implementation details at lower levels, rather than integration or functional failures which are often symptoms of tasking before writing any code.